From P.Day at brighton.ac.uk Thu Oct 1 06:57:56 2015 From: P.Day at brighton.ac.uk (Peter Day) Date: Thu, 1 Oct 2015 13:57:56 +0000 Subject: [Ci4cg-announce] =?windows-1252?q?ACM_SIGCHI_Designing_Interactiv?= =?windows-1252?q?e_Systems_=28DIS=9216=29?= In-Reply-To: <0388AE67-2981-4B40-AA32-12475AE23F50@qut.edu.au> References: <0388AE67-2981-4B40-AA32-12475AE23F50@qut.edu.au> Message-ID: <84E2DDCA9BDB46459FDC95DA348488D50117556901@BELLATRIX.university.brighton.ac.uk> Thanks Marcus looks really interesting. Anyone interested in collaborating on a community/academic partnership approach workshop. I'm thinking of submitting a paper around this theme based on my community media 4 Kenya partnership collaborations but would be really interested in a workshop exploring different approaches in community network/commnications design/planning issues and how academia might contribute. Thanks again Marcus Peter ________________________________________ From: ci4cg-announce-bounces at scn9.scn.org [ci4cg-announce-bounces at scn9.scn.org] on behalf of Marcus Foth [m.foth at qut.edu.au] Sent: 01 October 2015 00:07 To: ci4cg-announce at scn9.scn.org Subject: [Ci4cg-announce] CfP: ACM SIGCHI Designing Interactive Systems (DIS’16) Call for Papers ACM SIGCHI Designing Interactive Systems (DIS’16) 4-8 June 2016, Brisbane, Australia http://www.dis2016.org/ The ACM SIGCHI Conference on Designing Interactive Systems (DIS) is the premier international arena where designers, artists, psychologists, user experience researchers, and systems engineers come together to debate and shape the future of interactive systems design and practice. The theme of the conference is “fuse.” The joining of human and computer, body and technology, bits and atoms, art and design, academy and industry, and of north and south – these are important themes in modern-day interaction design, and hence the focus of this year’s conference. Fuse is an active verb that goes beyond the dialectic of interaction and speaks to the merging of entities and the emergence of something new and whole. We are interested in the strong connections designers have to their work, that people have to personal systems, and that we all have to one another. At the same time, fuse is a noun, a bridge in the system that is meant to protect us from harm. We should think not only of strength and disruption, but of fragility and responsibility, and how small acts of design can make an enormous difference. DIS 2016 will be held in the beautiful, subtropical city of Brisbane in Queensland, Australia. DIS 2016 will be hosted by Queensland University of Technology surrounding one of the world’s largest digital interactive and learning environments in the new $230 million Science and Engineering Centre. There are three reasons to visit Australia in 2016 with DIS being held back to back with the Vivid Light, Music & Ideas Festival 2016 (vividsydney.com) and the Media Architecture Biennale (MAB) from 2-4 June 2016 in Sydney (mab16.mediaarchitecture.org). DIS 2016 centres on designerly approaches to creating, deploying and critically reflecting on interactive systems. It is an interdisciplinary conference that encompasses how such systems are built, introduced and employed in a wide variety of socio-cultural contexts. We welcome a broad engagement with the field by inviting submissions that consider the following, from a diverse range of researchers and practitioners within the field of interactive systems design: - Design Theory, Methods, and Critical Perspectives: Methods, tools, and techniques for engaging people; researching, designing, and co-designing interactive systems; the use of critical and cultural theory to understand, critique, and reflect on design products and contexts as well as design practices. - Experience: Places, temporality, people, communities, events, phenomena, aesthetics, user experience, usability, engagement, empowerment, wellbeing, designing things that matter, diversity, participation, materiality, making, etc. - Application Domains: Health, ICT4D, children-computer interaction, sustainability, games/entertainment computing, digital arts, etc. - Technological Innovation (systems, tools, and/or artifact designs): Sensors and actuators, mobile devices, multi touch and touchless interaction, social media, personal, community, and public displays Papers and Notes accepted for presentation at DIS 2016 are published by the ACM in the Digital Library and have in the past attracted high impact, visibility and citations. IMPORTANT DATES January 10, 2016: Doctoral Consortium applications due January 10, 2016: Workshop proposals due January 10, 2016: Papers and Notes due March 7, 2016: Papers and Notes author notifications March 7, 2016: Demos, posters, videos due May 8, 2016: Early bird registration deadline June 4-8, 2016: DIS 2016 Further instructions on how to prepare and submit your papers and notes can be found at: http://www.dis2016.org/call-for-papers/ Information about other submission categories will be made available shortly. For any questions, please email program at dis2016.org We look forward to seeing you at DIS’16. In the meantime, please follow us on Twitter @dis2016 and tell us you are coming on our Facebook event page: http://bit.ly/dis16 Marcus Foth, QUT Conference Chair Wendy Ju, Stanford Stephen Viller, UQ Ronald Schroeter, QUT Technical Program Chairs -- Professor Marcus Foth Research Leader, School of Design Director, Urban Informatics Research Lab Queensland University of Technology, Brisbane, Australia m.foth at qut.edu.au – @UrbanInf – www.urbaninformatics.net CRICOS No. 00213J ACM Designing Interactive Systems (DIS’16) Brisbane, June 4-8 – @DIS2016 – www.dis2016.org _______________________________________________ Ci4cg-announce mailing list Ci4cg-announce at scn9.scn.org http://scn9.scn.org/mailman/listinfo/ci4cg-announce ___________________________________________________________ This email has been scanned by MessageLabs' Email Security System on behalf of the University of Brighton. For more information see http://www.brighton.ac.uk/is/spam/ ___________________________________________________________ ___________________________________________________________ This email has been scanned by MessageLabs' Email Security System on behalf of the University of Brighton. For more information see http://www.brighton.ac.uk/is/spam/ ___________________________________________________________ From ademoor at communitysense.nl Thu Oct 15 04:35:37 2015 From: ademoor at communitysense.nl (Aldo de Moor) Date: Thu, 15 Oct 2015 13:35:37 +0200 Subject: [Ci4cg-announce] Call for papers: AI & Society Special Issue on Cultural Diversity and Community Technology Design Message-ID: We invite contributions to a Special Issue on Cultural Diversity and Community Technology Design, to be published by the AI & Society Journal of Culture, Knowledge and Communication (Springer) http://link.springer.com/journal/146. AI & Society is the premier journal for publishing interdisciplinary research on the interplay between society, culture and technology. We particularly welcome contributions which, acknowledging the fundamental impact that culture has on technology design, promise to contribute original, forward-looking thinking that will advance scholarship on the topics treated and signal new directions in research. This special issue is inspired by discussions and exchanges during the CulTech 2015 workshop on Cultural Diversity and Technology Design https://cultech2015.wordpress.com/, held at the 7th International Conference on Communities and Technologies (C&T’15) http://comtech.community/, in Limerick, Ireland. IMPORTANT DATES - Abstract submission: Feb 1, 2016 - Manuscript submission: March 1, 2016 - Notifications: June 1, 2016 - Submission final versions: September 15, 2016 - Target publication date: December 2016 SPECIAL ISSUE THEMES Communities are a building block of society. Culture plays a significant role in community technology design and usage. Artefacts of culture, such as information technology, are not designed in a culturally neutral way, but are encoded with the designer’s implicit (and often subconscious) cultural values. While the design of technology reflects an encoding of the designers’ implicit cultural values, technology usage reflects the end user’s decoding from their own cultural reference frame. As such, culture influences how end users perceive and use information technology. Since technology adoption is more likely when the end users’ values match the implicit cultural values embedded in artefacts during the design stage, it is crucial for the research community to better understand the role culture plays in community technology design and usage. This special issue engages with these issues and invites proposals that explore the role of cultural diversity in potentially informing, supporting, challenging or impacting the design of Information and Communications Technology (ICT) within and across community contexts. To delve into this complex and multi-faceted space, we welcome submissions that 1) engage broadly with the role of culture within technology design and usage for, with and by communities, as well as 2) proposals for approaches, tools, conceptual and methodological frameworks, case studies and best practices in community-based design that exploit cultural diversity as asset and seek to encourage intercultural interactions. Our goal is to offer an interdisciplinary coverage of the area explored, by bringing together perspectives from different domains such as computer science, design studies, cultural anthropology and social sciences. In particular, we welcome contributions that explore the following themes: - Theoretical and reflective engagements with the role of culture and cultural difference in community-based (participatory) design and technology appropriation across cultures - Frameworks, tools, and conceptual engagements tackling inclusion in (participatory) design; The role of technology and technology design in mediating or supporting societal inclusion - Means (methods, tools, frameworks) for cross-cultural transferability of community design and design processes - Limits of transferability and situated, emergent design practices in community contexts - Empirical studies exploring cultural differences in community technology usage and formulating design implications - Metrics, tools, and frameworks for examining cultural differences in community technology usage - Conceptual papers that problematize design, re-framing community design processes from cultural studies and intercultural communication frameworks (e.g. design as a process of encoding values and meaning in artefacts) - Uses, benefits and limitations of ethnography and data-intensive research methods in community-based design - Local community knowledge management and knowledge conversion processes and tools - Building common ground and aligning intentions in multicultural community design projects - Case studies, approaches and best practices in community-based design that explore or engage with issues of connectedness and community cohesion, facilitating intercultural - Awareness, communication and collaboration, and stimulating intercultural interactions across diverse cultural groups CONTRIBUTION TYPES We welcome contributions across two formats: - Original Papers: contribute original thinking underpinned by carefully laid out conceptual, methodological or philosophical premises. Within this category, we welcome papers on novel technologies and applications, design or evaluation methods, case studies on existing applications and systems, evaluation studies, and conceptual papers that bring a substantial contribution to advancing knowledge on the aforementioned topics. Original papers mainly address the academic community and future-looking practitioners in the industry. These papers are double blind peer-reviewed by two reviewers and the editorial team. - Open Forum contributions: may include discussion papers, case study articles, work in progress papers, opinion forming and opinionated articles, and articles on emerging and non-established research. They address academic and industrial communities, but equally the average reader, and should be written in a style which makes them accessible and comprehensible for these various audiences. Papers for the Open Forum will be double blind peer-reviewed by one reviewer and the editorial team. These papers are the best format for putting forth controversial or thought-provoking ideas relating to communities, culture and ICTs. ABOUT THE AI & SOCIETY JOURNAL AI & Society is an International Journal which publishes refereed scholarly articles, position papers, debates, short communications and reviews. Established in 1987, the journal focuses on the issues of policy, design, applications of information, communications and new media technologies, with a particular emphasis on cultural, social, cognitive, economic, ethical and philosophical implications. AI & Society is broad based and strongly interdisciplinary. It provides an international forum for 'over the horizon' analysis of the gaps and possibilities of rapidly evolving 'knowledge society', with a humanistic vision of society, culture and technology. SUBMISSION FORMATTING Interested candidates are asked to submit a paper between 10 and 25 pages in the AI & Society’s manuscript format. You can find more information about formatting under the section "Instructions for Authors" http://www.springer.com/computer/ai/journal/146. For inquiries and to submit your abstract and manuscript, please send an email to: cultech2015 at gmail.com SPECIAL ISSUE EDITORS - Nemanja Memarovic, Department of Informatics, University of Zurich, Switzerland - Amalia Sabiescu, School of Media and Performing Arts, Coventry University, United Kingdom - Aldo de Moor, CommunitySense, The Netherlands ========================================================================== Aldo de Moor, PhD CommunitySense - for working communities Cavaleriestraat 2, 5017 ET Tilburg, the Netherlands e-mail: ademoor at communitysense.nl mob: +31-6-47011400, tel/fax: +31-13-4564126 site: www.communitysense.nl KvK: 18088302 blog: communitysense.wordpress.com ___twitter: ademoor___ ==========================================================================