From rafaeljacomossi at gmail.com Fri Feb 5 06:26:27 2016 From: rafaeljacomossi at gmail.com (Rafael Jacomossi) Date: Fri, 5 Feb 2016 12:26:27 -0200 Subject: [Ci4cg-announce] Great Opportunity for everybody! In-Reply-To: <14E69009-E573-49C9-8E09-8B5C0C782B9C@publicsphereproject.org> References: <14E69009-E573-49C9-8E09-8B5C0C782B9C@publicsphereproject.org> Message-ID: Hi Doug, It follows our contributions for the CI4CG group: 1. If you were going to ask the entire CI4CG group one (or more) questions, what would it / they be? R.: One of things we would like to know is about how the social identity contributes for development of group collective intelligence and what the institutions role in this process is. 2. What definition of Collective Intelligence for the Common Good would you suggest? (Or: what attributes might it have?) R.: We believe that is the ability of groups to implement tasks and procedures seeking the best handling of collective goods. 3. Imagine a CI4CG event that you’d really like to attend. What would it look like? (Feel free to describe a broad vision or just an interesting element.) R.: Including themes related to social innovation that inside collective intelligence area could provide discussions and solutions to mitigate some social problems around the world. 4. What are some of the barriers that stand between our work and the outcomes we’d like to see? R.: As Olson (1971) and Leimeister (2010), for example, believe that the main problem occurs when some individuals are unlikely to contribute to the collective efforts needed to achieve the common goals and take advantage of the efforts of others. 5. Please describe one or more ways in which members of the Collective Intelligence for the Common Good Community / Network might be able to build on the work you're doing. R.: In our point of view it would be interesting enhance the network between of the members group, as presential meetings, conferences, etc., in several countries. 6. Please send 1-10 sentences from a paper or from anything that you've written — whether or not it's published or not — that you think is pertinent. R.: The tragedy of the commons, the logic of collective action and collective intelligence concepts are widely used in models that address the way goods or natural resources when are exploited. These models focus on the problems faced by social groups when they try to achieve collective benefits. R.: The exploration dilemma of common resources is as true for humans as for many animals. The expression "The Tragedy of the Commons" symbolizes the environmental degradation that can always be expected when many individuals simultaneously use scarce resources. When a society encourages individuals to increase their earnings without limit, in a world that is limited, the outcome shall be nothing but destruction, since each pursues its own interests in a society that believes in the freedom of usages and use and exploitation of commons resources. (Ostrom 2011). 7. Please list 2-5 (or more) topics that are the most relevant to your CI4CG work now and where you'd like to see it in the future. This could be traditional (or new) disciplines, focal populations (such as children or low-income communities), specific geographical areas, cross-cutting areas (methodology, integration, etc.), objectives, specific foci (e.g. online deliberation), tools, etc. etc R.: It could be interesting developing electronic and board games in the context of common good exploration. One example is the fishbank - https://mitsloan.mit.edu/LearningEdge/simulations/fishbanks/Pages/fish-banks.aspx . R.: Another opportunity is to develop alternatives education methods for children aiming future actions to face problems related to exploration of common goods, through the collective intelligence area. Best Regards, Rafael, Rogério, Edmilson Prof. Dr. Rafael Ricardo Jacomossi Departamento de Administração - FEI / São Paulo Celular: (11) 99950-0133 2016-01-28 18:56 GMT-02:00 Doug Schuler : > Please take a moment to send me a reply to *at least one of these 7 > questions*. I think / hope that this work will be useful to all of us! > > Thanks!!! > > 1. If you were going to ask the entire CI4CG group one (or more) > questions, what would it / they be? > > > 2. What definition of Collective Intelligence for the Common Good would > you suggest? > > (Or: what attributes might it have?) > > > 3. Imagine a CI4CG event that you’d really like to attend. What would it > look like? > > (Feel free to describe a broad vision or just an interesting element.) > > > 4. What are some of the barriers that stand between our work and the > outcomes we’d like to see? > > > 5. Please describe one or more ways in which members of the Collective > Intelligence for the Common Good Community / Network might be able to build > on the work you're doing. > > > 6. Please send 1-10 sentences from a paper or from anything that you've > written — whether or not it's published or not — that you think is > pertinent. > > > 7. Please list 2-5 (or more) topics that are the most relevant to your > CI4CG work now and where you'd like to see it in the future. This could be > traditional (or new) disciplines, focal populations (such as children or > low-income communities), specific geographical areas, cross-cutting areas > (methodology, integration, etc.), objectives, specific foci (e.g. online > deliberation), tools, etc. etc. > > > > Douglas Schuler > douglas at publicsphereproject.org > Twitter: @doug_schuler > > > ------------------------------------------------------------------------------ > Public Sphere Project > http://www.publicsphereproject.org/ > > Mailing list ~ Collective Intelligence for the Common Good > * http://scn9.scn.org/mailman/listinfo/ci > 4cg-announce* > > Creating the World Citizen Parliament > > http://interactions.acm.org/archive/view/may-june-2013/creating-the-world-citizen-parliament > > Liberating Voices! A Pattern Language for Communication Revolution > (project) > http://www.publicsphereproject.org/patterns/lv > > > Liberating Voices! A Pattern Language for Communication Revolution > (book) > http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11601 > > > > > > > > > > > > _______________________________________________ > Ci4cg-announce mailing list > Ci4cg-announce at scn9.scn.org > http://scn9.scn.org/mailman/listinfo/ci4cg-announce > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From m.foth at qut.edu.au Mon Feb 8 14:17:59 2016 From: m.foth at qut.edu.au (Marcus Foth) Date: Mon, 8 Feb 2016 22:17:59 +0000 Subject: [Ci4cg-announce] Shitty Glitches in Smart Cities Workshop: Digital Guano for Knowledge and Action in the City References: <50B52BAE-45CA-44D6-8148-9EB2ED54D1E0@columbia.edu> Message-ID: <6291110E-0F55-4C03-8DA8-EA7D29569B46@qut.edu.au> FYI -- Professor Marcus Foth i/Director, QUT Design Lab School of Design, Creative Industries Faculty Queensland University of Technology, Brisbane, Australia m.foth at qut.edu.au – @sunday9pm – www.vrolik.de CRICOS No. 00213J ACM Designing Interactive Systems (DIS’16) Brisbane, June 4-8 – @DIS2016 – www.dis2016.org Begin forwarded message: From: Laura Forlano > Subject: [Comurb_r21] Shitty Glitches in Smart Cities Workshop: Digital Guano for Knowledge and Action in the City Date: 9 February 2016 at 6:20:26 AM AEST To: comurb_r21 at email.rutgers.edu CFP - Shitty Glitches in Smart Cities Workshop: Digital Guano for Knowledge and Action in the City (digitalguano.wordpress.com) April 22, 2016 Design & The City Amsterdam, The Netherlands Description The shift of focus from smart cities to people as the most important actors in urban environments is a welcome one. This also brings to the fore the need to carefully consider contestations and resistance, which are “the foundation of urbanity or cityness”[1]. These emerge as ephemeral and complex culminations of both the visible and invisible – e.g. emotions, tacit, and sensory knowledge – within the environment in question to problematise/disrupt/counter the polished and positivist ideal of the smart city. Indeed, the city has always been a fertile breeding ground for radical, revolutionary ideas that were born in the back alleys and dark gutters, run-down hoods and ‘on the wrong sides of the tracks,’ rather than in the bright lights of arcades and broad avenues. The current smart cities discourse promoting large-scale corporate urban projects overwrites this urban palimpsest and limits the ability of “those without power … to make a history and a culture” [2]. Our workshop explores how the smart city’s invisible infrastructure that intends to reveal and act on all kinds of dark corners of the city, has similar sanitising effects, and importantly, how it may leave room for or arouse urban glitches through chaos, resistance, unpredictability, and creative or plain destruction. We use the metaphor of “guano” to refer to these glitches and their related tactics, because, though they may be considered foul in the controlled urban environments, they can be useful fertilisers for civic action, evoking and enriching participation of publics. Digital guano in this sense can provide a fertile ground for anarcho-epistemological or ludo-epistemological knowledge production for action, which invites us to revisit the notion of citizen science as initially proposed by Feyerabend [3]. This workshop will help us explore these issues by asking: How might we imagine and create the infrastructure that would enable this digital guano to settle in and feed the city? Participation Interested participants should submit two-page position papers to Jaz (h.choi [at] qut.edu.au) outlining their work, brief biography, and what they would like to gain from and bring to the workshop by March 1, 2016. Participants will be selected based on their expertise and to ensure overall disciplinary and geo-cultural diversity. Organisers Jaz Hee-jeong Choi, Queensland University of Technology, Australia Balazs Bodo, University of Amsterdam Sybille Lammes, University of Warwick Laura Forlano, Illinois Institute of Technology _______________________________________________ Comurb_r21 mailing list Comurb_r21 at email.rutgers.edu https://email.rutgers.edu/mailman/listinfo/comurb_r21 -------------- next part -------------- An HTML attachment was scrubbed... URL: From a.m.dearden at shu.ac.uk Tue Feb 16 03:28:50 2016 From: a.m.dearden at shu.ac.uk (Dearden, Andrew M. ) Date: Tue, 16 Feb 2016 11:28:50 +0000 Subject: [Ci4cg-announce] Call for Workshops: PDC 2016 Participatory Design Conference Message-ID: <56C307F2.9030307@shu.ac.uk> The 2016 Participatory design Conference invites proposals for workshops that engage with the conference theme of “PARTICIPATORY DESIGN IN AN ERA OF PARTICIPATION”. PDC Workshops are unique opportunities to propose ambitious and bold agendas for the PD community, crossing disciplinary boundaries and challenging the values, characteristics, politics and future forms of PD. In line with the main tenets of our community, workshops should support an interactive format where active participation is encouraged and should go beyond a presentation format. In the past WS activities have, for example, included: collaborative mapping of a problem definition, debate and discussion groups, role playing, games and the creation of tangible outcomes (e.g. a fanzine). We encourage you to prepare proposals that will allow interested practitioners and researchers to spend half a day or a full day working together around shared interests. The workshops will be held on the first two days of the conference (15^th & 16^th August 2016). The Participatory Design Conference 2016 will be held in Aarhus, Denmark from 15th - 18th August 2016 Details from: http://pdc2016.org Submisions: Proposals should be made following the SIGCHI Conference Proceedings Format (see http://pdc2016.org/formatting-guidelines/ for details) and should include: 1) Workshop title and goals; 2) An abstract that can be used for recruitment via the PDC website; 3) An explanation of the workshop’s relevance to PD community and the conference 4) A description of the proposed format and schedule for the workshop (half day or full day) 5) A clear statement about the expected outcomes of the workshop (e.g. journal publication, research proposal, exhibition, etc.) Please mention the maximum number of participants and explain how they will be recruited. In the recruitment procedure important dates should be clearly communicated to the participants (see important dates). Submissions should be maximum 2 pages long == Important Dates == · 1st April 2016: Workshop proposals due; submission via the PDC submission system (https://precisionconference.com/~pdc/ ) · May 13 2016: Notification to workshop organisers · May 30th 2016: CfP released by workshop organisers · June 1^st 2016: Camera ready version of workshop description · June 15^th 2016: Registration of at least one workshop organiser · July 1st 2016: Workshop participant submission deadline · July 15^th 2016: Notification to workshop participants · August 15^th / 16^th PDC 2016 workshop days: If you have any questions regarding the workshops, please contact workshops at pdc2016.org Andrea Botero & Andy Dearden -------------- next part -------------- An HTML attachment was scrubbed... URL: From m.foth at qut.edu.au Tue Feb 16 23:01:29 2016 From: m.foth at qut.edu.au (Marcus Foth) Date: Wed, 17 Feb 2016 07:01:29 +0000 Subject: [Ci4cg-announce] =?utf-8?q?Call_for_Wave_=232_Submissions=3A_ACM_?= =?utf-8?q?SIGCHI_Designing_Interactive_Systems_=28DIS=E2=80=9916=29?= Message-ID: Call for Wave #2 Submissions ACM SIGCHI Designing Interactive Systems (DIS’16) 4-8 June 2016, Brisbane, Australia http://www.dis2016.org/ The ACM SIGCHI Conference on Designing Interactive Systems (DIS) is the premier international arena where designers, artists, psychologists, user experience researchers, and systems engineers come together to debate and shape the future of interactive systems design and practice. DIS 2016 will be held in the beautiful, subtropical city of Brisbane in Queensland, Australia. DIS 2016 will be hosted by Queensland University of Technology surrounding The Cube – one of the world’s largest digital interactive and learning environments in the new $230 million Science and Engineering Centre. There are three reasons to visit Australia in 2016 with DIS being held back to back with the Vivid Light, Music & Ideas Festival 2016 (vividsydney.com) and the Media Architecture Biennale (MAB) from 1-4 June 2016 in Sydney (mab16.org). DIS 2016 is shaping up to be a stellar event not to be missed with a record breaking number of paper submissions received for peer review in Wave #1, and exciting keynote speakers about to be announced. We are now calling for Wave #2 submissions to reach us by 13 March 2016: Provocations and Works-in-Progress http://www.dis2016.org/call-for-papers/provocations/ Demos http://www.dis2016.org/call-for-papers/demos/ Design Works http://www.dis2016.org/call-for-papers/exhibition/ Doctoral Consortium http://www.dis2016.org/call-for-papers/dc/ Additionally, today we released the most awesome DIS Workshops Program, with each workshop about to release their own call for participation: http://www.dis2016.org/program/workshops/ IMPORTANT DATES http://www.dis2016.org/call-for-papers/dates/ March 13, 2016: Wave #2 submissions due March 27, 2016: Wave #2 author notifications May 8, 2016: Early bird registration deadline For any questions, please email the respective chairs: http://www.dis2016.org/cttee/ We look forward to seeing you at DIS’16. In the meantime, please follow us on Twitter @DIS2016 and check out who else is coming on our Facebook event page: http://bit.ly/dis16 Marcus Foth, QUT Conference Chair Wendy Ju, Stanford Stephen Viller, UQ Ronald Schroeter, QUT Technical Program Chairs -- Professor Marcus Foth i/Director, QUT Design Lab School of Design, Creative Industries Faculty Queensland University of Technology, Brisbane, Australia m.foth at qut.edu.au – @sunday9pm – www.vrolik.de CRICOS No. 00213J ACM Designing Interactive Systems (DIS’16) Brisbane, June 4-8 – @DIS2016 – www.dis2016.org From m.foth at qut.edu.au Wed Feb 24 21:46:03 2016 From: m.foth at qut.edu.au (Marcus Foth) Date: Thu, 25 Feb 2016 05:46:03 +0000 Subject: [Ci4cg-announce] =?utf-8?q?CfP=3A_Social_Living_Labs_for_Digital_?= =?utf-8?q?Participation_=E2=80=93_Workshop_at_DIS_2016?= Message-ID: Call for Papers Social Living Labs for Digital Participation: Designing with Regional and Rural Communities A workshop at ACM SIGCHI Designing Interactive Systems (DIS’16) 4 + 5 June 2016, Brisbane, Australia http://fdppworkshop.omeka.net The Fostering Digital Participation Project at QUT will host a two-day workshop in Brisbane as part of the Designing Interactive Systems conference on 4-5 June 2016. “Fostering digital participation through Living Labs in regional and rural Australian communities,” is a three year research project funded by the Australian Research Council and managed at the Queensland University of Technology. The project aims to identify the specific digital needs and practices of regional and rural residents in the context of the implementation of high speed internet. It seeks to identify new ways for enabling residents to develop their digital confidence and skills both at home and in the community. To build on this experience, a two-day symposium and workshop will bring together researchers and practitioners from diverse backgrounds to discuss design practices and user needs in social living labs that aim to foster digital inclusion and participation. Day one will consist of practitioner and research reports, while day two will provide an opportunity for participants to imagine and collaboratively design future digital participation strategies. The workshop will act as a Living Lab experience with the goal of identifying innovative and practical solutions that will foster sustained digital participation in regional and rural communities. Discussion might include, but need not be restricted to, topics such as developing basic digital skills, youth entrepreneurship, community digital story-telling, and policy development. To Participate: Call for Participation: The workshop organisers invite participation from community change agents (e.g. representatives from libraries, community organisations, and the non-government sector), policy makers and industry representatives. Interested participants should provide a 300-word position statement that describes their stake or interest in digital inclusion, be prepared to make a 10-15 minute presentation on Day One, and participate fully in the activities on Day Two. Call for Papers: Academic participants are encouraged to contribute to a peer-reviewed volume to be published by Chandos Publishing (an imprint of Elsevier). Participants wishing to be considered for this volume should provide a 300-word abstract by the due date below and be prepared to present a 15-20 minute paper at the workshop. Full papers will be due on 1 August 2016 and final decisions will be made by 31 October 2016. Limited spaces are available for interested obeservers or participants who might wish to contribute to the discussion without giving a formal presentation. All workshop participants can express their interest in the workshop or submit an abstract or position statement by emailing the organisers. Submissions must be mailed to rs.osborne at qut.edu.au no later than 15 April 2016. -- Professor Marcus Foth i/Director, QUT Design Lab School of Design, Creative Industries Faculty Queensland University of Technology, Brisbane, Australia m.foth at qut.edu.au – @sunday9pm – www.vrolik.de CRICOS No. 00213J ACM Designing Interactive Systems (DIS’16) Brisbane, June 4-8 – @DIS2016 – www.dis2016.org