SCN: Dropouts
Steve
steve at advocate.net
Sun Mar 5 09:17:30 PST 2000
x-no-archive: yes
=======================
Who Needs a Diploma? Why the high-tech industry wants dropouts.
by Mark Wallace
(NY Times)---A couple of years ago, just before Dan Hammans
dropped out of high school, his guidance counselor told him that he
would never earn more than $15,000 a year, that he would never
hold a job for more than six months at a time and that, to put it
plainly, he would never amount to anything. "He pretty much told me
I was a loser," Dan says. He is sitting in his 1999 Mitsubishi
Eclipse, which is fire-engine red, cost $23,000 and boasts 210
horsepower off the factory floor -- though with Dan's modifications,
that's up to 260. Dan is on his way home from a job at which he
earns roughly $1,600 every two weeks, or about $25,000 more each
year than a certain Mr. Sternberg of Gilbert High School in Iowa
would have thought possible.
"What the heck?" Dan mutters at a passing car. "That's a real
interesting body kit. It's got Ferrari side skirts or something." When
traffic is light (and the Eclipse running well), the drive to Richardson,
where Dan lives, just outside of Dallas, takes about 15 minutes door
to door, though on bad days it can take more than an hour.
Commuting is one of the small annoyances Dan has learned to put
up with in his new life as a computer networking engineer, though it
is clearly not as frustrating as walking a mile through subzero Iowa
winters to grade school. Such experiences, Dan says, help explain
his preoccupation with fast cars. There is that, of course, and then
there is the fact that he is 19. "I'm also fascinated by traffic
patterns," he says after being cut off by another driver. "It reminds
me of fluid dynamics."
Mr. Sternberg can perhaps be forgiven his pessimism: in the United
States, 25-year-old male high school dropouts make less than
$25,000 a year, on average. Their compatriots with high-school
diplomas make only about $31,000, the same starting salary as
college graduates with engineering degrees.
The Department of Education does not compile data for 19-year-old
high school dropouts with a natural working knowledge of computer
systems who teach themselves fluid dynamics in order to design
airflow parts for their new cars. But perhaps they should: more and
more American teenagers are forgoing college educations or even
dropping out of high schools to "drop in" to jobs created by the
technological revolution. "I've talked to some people who go to
college," says Anthony Yarbrough, 19, a network engineer who
graduated from high school last year. "They say, 'O.K., we read this
book all day; we get to do a little of this.' From what they're telling
me, I'm learning a lot more just working than I would've in the
college system."
Bonnie Halper, whose high-tech placement firm, Sendresume.com,
occasionally finds jobs for such young people, says: "When I look
at some of the resumes that I get from people right out of college, I
think, Why are they teaching you these useless technologies?" Dan
and Anthony, by contrast, learned their skills not in classrooms but
in pursuit of the passions that grip so many teenagers these days:
computer games, digital music, video editing, computer animation
and film. They are hobbyists whose hobby just happens to be part of
the fastest-growing industry on the planet, and they are learning to
take advantage of it.
Though Dan wouldn't like to admit it, we are lost. It is early
afternoon, and a brief stretch of President George Bush Turnpike
(estimated completion date: 2004) stands weirdly overhead to the
left, connecting one patch of flat Texas sky to another. Orange
detour cones have left us well north of the customer we are to see,
but Verio, the company for which Dan works, gives him 31 cents a
mile to take the Eclipse on site visits, and we've skipped lunch to
arrive on time.
At the site, a long, low concrete commercial block that houses a
telecoms company, we are led through an open-plan cubicle warren
so vast that the paths between cubes have been given street
names. Just off Crowley Avenue, between Colleyville Road and
Clyde Boulevard, sits the "electrical room," where Dan is to test
three network lines. To do this, he has brought a small device known
as a router, with which he will "ping" a similar device back at the
office, some 15 miles away.
Routers are the traffic cops of the Internet, guiding countless bits of
information between computers, e-mail servers and Web sites
around the globe. An intimate knowledge of routers comes in handy
at Verio, one of the largest Web-site hosting companies in the world,
but this is a knowledge Dan has only imperfectly at present. Most of
his morning was spent back at Verio trying to get the two routers to
talk to each other -- though at one point there was a break to check
out a new screen saver, based on "The Matrix" ("awesome," in
Dan's estimation).
At the site visit, the problem is solved with a call to Dan's boss, but
the morning has not been in vain. This is what passes for training in
an industry that moves too quickly for textbooks and knows precious
few rules. "When I got this job," Dan says, "they'd ask me, 'Do you
know how to do this?' And I'd say, 'No, but I will by the time I get it
done."'
That Dan came to Verio with gaps in his skill set is fine with his
boss. "I learned stuff on the job from scratch, which is the way I feel
people should learn their jobs," Ric Moseley says. "I'm not sure
Dan's quite as mature as he needs to be -- a lot of that maturity I
think is learned in college -- but four years anywhere is going to do
something to you, being out on your own for the first time, meeting
new people, having to deal with different situations by yourself.
Which is what he's doing now."
The network test takes only a few minutes, and Dan is back in the
office by 4 o'clock. "I'm going to be glad when this day's over," Dan
says. "I guess I'm always just paranoid about doing things wrong."
I first met Dan in Manhattan, where he was competing in a
professional computer gamers' tournament. A past champion, Dan
estimates he has garnered almost $100,000 in cash, prizes and
endorsements since he began competing in 1995. Computer games
have also been Dan's ticket to the job market. He learned his
networking skills at "LAN parties" in the mid-90's, wiring friends'
computers into Local Area Networks for all-night sessions of video
games like Quake. (Ric Moseley, who is 28, learned his trade the
same way.)
And even in the Internet age, it is whom you know. Dan landed his
first job in Dallas, testing computer games, through contacts made
at Quake tournaments. In March 1999, he moved out of his parents'
house and joined the skilled labor force. Most of us take much
longer to reach that point. For Dan, it came when he was barely old
enough to vote.
Teenagers, of course, have been dropping out for as long as
schools have been in session. While most probably still become
manual laborers or minimum-wage toilers, our fast, new information-
age economy allows some dropouts to move along productive paths
rather than simply run from age-old conflicts. Like Dan, some even
seem to be doing both. "It really was hard having a pager in high
school," says Michael Menefee, a 21-year-old product developer
who dropped out of college after just a few months. "The principal
would say, 'I'll just hold this for you, and if you get a page, I'll come
get you.' Well, that's not the point. The point is, I'm making more
than my teachers."
Still, as Dan's mother, Alice Hammans, says, dropping out is no
guarantee of a good job: "You don't get something for nothing.
Daniel hasn't just begun in the work world without first acquiring a
lot of knowledge." His schooling in computers, in fact, began around
the age of 3, when his father got a Commodore 64, one of the first
home-computer systems. By 7, Dan was programming in Basic. In
high school -- just as the World Wide Web was exploding into
America's consciousness -- Dan got a part-time job at a local
Internet service provider. Dan describes his childhood as happy,
sort of, until he got into school. "Dan had a really hard time in grade
school," his mother says, "so he just chose an alternate path.
Luckily, because of everything that he has internally, he was able to
make it."
Other "drop-ins" echo Dan's frustration. "I was always one of those
people who sat there and argued with my teachers about why I
should be in school all the time," says Matt Levine, who, at 18, has
decided that starting an Internet-based media company is more
important than college. "I looked at the opportunity and the
opportunity cost, and sort of went where my heart desired, at least
for the moment."
Furthermore, says Peter Pathos, founder and chief executive of
Theplanet.com, a Dallas start-up specializing in "advanced" Web
hosting, "Right now, I think there's much more opportunity diving
into the phenomenon than going to college." Pathos employs both
Anthony Yarbrough and Michael Menefee, as well as other "drop-in"
young adults. "There's almost a gap between the ones you catch
right out of high school and the ones who've been used up and
burned out by the time they're 21 or 22 by the high-tech jobs," he
says of his employees. "The younger ones are some of the most
talented people."
It's a busy Friday night, and Dan is having dinner at Campisi's
Egyptian with his girlfriend, Wendy, an 18-year-old pre-med student
at the University of Texas, and his roommate, Mike, a 23-year-old
college dropout who works in computer game design, something
Dan hopes one day to pursue. The place is aclatter with waiters and
barmen and locals cheering the Dallas Stars, but none of this seems
to reach Dan, who is lost in a video game on the tiny screen of his
cellular phone. "Take this away from me," he tells Mike, after we
have put off ordering a second time. The episode sparks a
reminiscence of early video games and the Commodore 64's Dan
and Mike both owned as children. "We had one we actually used for
a stepping stool," Mike says, "because it was so solid." Dan
describes with pride loading games onto the Commodore system at
the age of 4, which involved typing commands his father had printed
on the disk. Though he couldn't yet read, he was able to copy letters
well enough to get the computer to play the game.
"Even back then," Mike says, "even when we didn't know anything
about computers, I always thought it was silly that it didn't just load
the game, that you had to type something." It is a small point, but a
telling one. When the Commodore 64 came along, those of us old
enough to read followed the instructions. But Dan and Mike are
unburdened by such received wisdom. They are first-generation
citizens of the information age, not immigrants to it, and are
intuitively familiar with its language and its ways. We who
remember the dawn of the personal computer may feel that the
future has at long last arrived, but Dan and Mike were born into that
future. It is nothing more exciting than their present day.
Though Dan is currently wrapping up his G.E.D., his education is not
over yet. With Verio's help, he plans to go after a Cisco Certified
Internetwork Expert certificate, the information-age equivalent of an
M.B.A. According to Cisco, the starting salary for the 2,000 or so
C.C.I.E.'s awarded thus far in the United States is roughly $75,000.
Even without a Cisco certification, it's impossible to tell how far Dan
could go in the high-tech job market, where brain sweat and elbow
grease are still the best predictors of long-term earning potential.
Dan's stormy relationship with school may have cost him little in
terms of salary and the kind of statistics tracked by the Department
of Ed., but even at 19, he recognizes that stepping through the door
to the adult world of work has left other doors to swing shut behind
him. "The day I realized I would never go to college, I was really
bummed out," he says. "I wanted to play hockey. In high school, I
was, like, twice as good at hockey as I am now at Quake, and as
much as I love Quake, I loved hockey twice as much.
"That's really the only regret that I have. I watched people that I
played with go on to play for Iowa State, and they won the national
championship last year and they were awesome."
Copyright 2000 The New York Times Company
* * * * * * * * * * * * * * From the Listowner * * * * * * * * * * * *
. To unsubscribe from this list, send a message to:
majordomo at scn.org In the body of the message, type:
unsubscribe scn
==== Messages posted on this list are also available on the web at: ====
* * * * * * * http://www.scn.org/volunteers/scn-l/ * * * * * * *
More information about the scn
mailing list