SCN: Warez
Steve
steve at advocate.net
Sun Dec 16 09:05:20 PST 2001
x-no-archive: yes
====================
(George Johnson, NY Times)---As computers become
indispensable to modern life, the steepest learning curve society
faces is not technical but philosophical. It is easy enough to learn,
like a lab rat, to click a simulated button in a Web browser and
download the patterns of symbols called computer programs. In a
matter of seconds you are the proud owner of a new word
processor, calculator or computer game - an invisible, virtual
machine.
Far more difficult is coming to grips with the nature of so intangible
a possession. Throughout the world of the Internet, people who
would never think of stealing a cellphone or a camera find it easy
to justify downloading pirated software. For all the work that goes
into designing these digital creations, they just don't quite seem
like real things.
Last week federal investigators raided campuses and high-tech
companies across the country, seizing computers and hard drives,
evidence against what they say is one of the largest software
piracy rings. As part of a global sweep, warrants were also served
in Australia, Britain, Finland and Norway.
The pirates are accused of trafficking in "warez" (rhymes with
wares), Internet slang for software that has been "liberated" from
the protective encryption imposed by its makers and posted free
for the taking. Seeing themselves as more Robin Hood than
Captain Hook, the loose confederation of students, university
employees and software company insiders was apparently
motivated primarily by ideology - a belief that products consisting
purely of information are somehow different from those you can
hold in your hand. Like thoughts, they should be allowed to run
free.
The fate of the members of the group (named, for some reason,
DrinkOrDie) and others who traded programs, digitized movies and
video games through a Web site set up as a Justice Department
sting operation, will be decided on legal grounds. But no judge or
jury can resolve the deeper questions about the ambiguity of this
ethereal something called information.
How does one live in a world where there is no meaningful
difference between an original and its copy? Where the menagerie
of objects includes these curious concoctions called algorithms -
symbolic expressions that don't lie still on the page but have the
power to animate computer chips. Hovering somewhere between
an idea and a mechanism, an algorithm is mathematics that stands
up and does something.
The conceptual confusion goes beyond software piracy, and
beyond the debate earlier this year over the morality of Napster,
the cyberspace nexus that temporarily turned a whole layer of the
Internet into a vast dormitory jukebox. Where, in the broadest
sense, does one draw the line between reality and its
representation? And what if there is no distinction at all?
Confronted by such ontological matters, the Supreme Court is
currently considering the legality of virtual child pornography, in
which synthesized images are becoming indistinguishable from the
real thing. If living children are not involved in the image-making,
has anyone done actual (as opposed to virtual) wrong?
With the impending conflation of the real and the simulated, actors'
unions are facing a future in which it will be impossible to tell filmed
reality from ultra-high- resolution cartoons. Advances in cloning -
the downloading and uploading of genetic data - are challenging
bioethicists to consider the difference, if any, between a person
and its duplicate. All across the societal map, people are struggling
to get used to thinking of information as more than an airy
abstraction, re-evaluating what is meant by reality. And what it
means to steal.
Within hours of the raids on DrinkOrDie, or DoD, as the group calls
itself, messages poured into Internet chat groups like slashdot.org,
a virtual watering hole for programmers and other technophiles.
("News for Nerds, Stuff that Matters" is its slogan.) Some
participants defended "warezing" expensive software as a way to
try it out before purchasing a legitimate copy - a practice another
compared to breaking into car lots in the middle of the night and
taking test-drives.
But in this philosophical netherworld, crisp analogies are hard to
come by. Snatching a digitally perfect copy of programs like Adobe
Photoshop or Microsoft Office, which retail for hundreds of dollars,
seems more like cloning a car and taking a joy ride while the
original stays safely parked.
Software liberationists contend that the crime is victimless - the
people who use pirated software couldn't afford to buy it anyway.
Or that freeing software is a blow against an Evil Empire whose
Darth Vader is Bill Gates. And, some argue, since a program is just
a recipe for getting a computer to carry out a task, copying it is like
borrowing a recipe for chocolate cake.
The dominant impression one gets from eavesdropping on the
public conversation is that to the truest believers, warezing - if it is
a crime at all - is one committed in an imaginary realm. The loot is
no more real to the takers than the simulated treasure chest in a
video game.
But that seems destined to become the minority view. Slowly,
generation by generation, people are growing accustomed to
working with invisible tools. Computer hardware costing thousands
of dollars is routinely abandoned as outmoded junk a few years
after purchase, while the software and the data are carefully
copied onto the new machine. Year by year, the furniture of
existence - clocks, calendars, appointment books, records,
photographs, novels, movies, even money - is slowly replaced by
digital counterparts.
As the substance behind these products leaks away, it becomes
clearer that people have been buying and selling information all
along. Binding it between book covers or shrink-wrapping it in
boxes just camouflaged it while the world learned to recognize that
something need not have heft to be real.
Copyright 2001 The New York Times Company
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